Waseda University ICT and Robotics

Top Global University Project: Waseda Goes Global -A Plan to Build a Worldwide Academic Network
that is Open, Dynamic and Diverse

Waseda University

Speakers

Nick Whiting

Technical Director at Epic Games

Abstract

The use of virtual and augmented reality (XR) technology in both gaming and professional applications like sports, training, and design presents significant challenges at the intersection of engineering and creative endeavors. Both human and hardware limitations must be overcome through design and iteration in order to effectively develop XR applications. We present a series of learnings gained through observation, iteration, and empirical evidence, and develop a set of rules for creating deeply interactive applications in these mediums. These components of a larger developing grammar are borrowed from the respective grammars of previous media, such as games and film, but are evolved to leverage the strengths unique to XR. Through using case studies from consumer products like Robo Recall and Bullet Train, as well as examples from other media, we will show how we start with a theory of interaction, and refine it through a combination of observation and iteration towards something that is accessible and enjoyable by users. By adapting to the players’ experiences, we can also improve their performance at the task, which suggests that these same techniques can be leveraged for training in sports or other skill-based endeavors. Finally, we will highlight how technological tools can help democratize this iterative process, to allow cross-discipline team members to collaborate more quickly and effectively to achieve high-quality results.

Biography

Nick Whiting is currently a Technical Director at Epic Games, overseeing the development of virtual and augmented reality technology, audio engineering, and scripting research for the award-winning Unreal Engine 4. His game credits include titles in the blockbuster “Gears of War” series, as well as leading the engineering efforts for the critically acclaimed VR experiences “Robo Recall,” “Bullet Train,” and “Showdown.” Nick also recently served as the chair of the Khronos Group’s OpenXR initiative, working to create an open standard for VR and AR platforms and applications.

Before his work on VR and AR technologies, he was the lead engineer on Unreal Engine 4’s Blueprints visual scripting system, a powerful yet approachable tool empowering developers of all disciplines to bring ideas to life.

Previously to working at Epic, Nick worked on the “America’s Army” series of games for the U.S. Army, which served not only as a free first-person shooter game for the public, but also the technological basis for many internal army training initiatives.

Nick received degrees in Electrical and Computer Engineering and Japanese Linguistics, as well as a certificate in Biomedical Engineering from the University of Colorado at Boulder, with coursework towards those degrees from the University of Tsukuba in Japan.